SpelLike

A fast-paced action roguelite where every run is a fresh spell-slinging gamble.
Combine. Conquer. Repeat until you die.

🌐 Play on the official website: spellike.github.io/Spellike


Core Gameplay

  • Room-based biomes with escalating enemy waves
  • Loot-driven builds: stack runes, relics, and Codex synergies
  • High tempo combat: dodge, aim, and melt hordes
  • Endless progression: push deeper, die, learn, repeat

Key Features

  • Codex Synergies: discover and track build combos
  • Shareable Seeds: replay runs or share them with friends
  • Run Objectives: optional goals for extra challenge & variety
  • Boss fights that force you to adapt your build

Controls

MoveWASD / Arrows
AimMouse
ShootLeft Click
DashSpace
PauseESC

Tip: Synergies win runs. If a build feels ā€œillegalā€… you’re doing it right.


Changelog (Latest)

v0.1.4 – Early Access

  • Skill Tree added (290+ branches) — replaces upgrades
  • New boss attacks + improved slam AoE telegraph
  • Synergy badge on loot cards
  • Death screen upgrades (build summary, MVP fix, damage taken + potions)
  • Event chance increased (18% → 30%) + guaranteed 1 Essence per boss
  • Forge bug fixed + Bouncing reforge ricochet VFX
  • Rune caps added (move speed / fire rate / bullet speed)

Feedback

Found a bug or have suggestions? Drop a comment — I read everything and patch fast.

StatusIn development
PlatformsHTML5
Release date 49 days ago
AuthorSpelLike
GenreAction
TagsMagic, Pixel Art, Roguelike, Roguelite
Average sessionA few seconds
LanguagesEnglish, Spanish; Latin America
InputsKeyboard, Mouse
LinksHomepage
AI DisclosureAI Assisted, Code

Development log

Comments

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I’m working on fixing critical bugs. Remember: if you find any, or if there’s anything you don’t like about the game or you want me to change, you can message me through the feedback and I’ll fix it.