SpelLike
SpelLike
A fast-paced action roguelite where every run is a fresh spell-slinging gamble.
Combine. Conquer. Repeat until you die.
š Play on the official website: spellike.github.io/Spellike
Core Gameplay
- Room-based biomes with escalating enemy waves
- Loot-driven builds: stack runes, relics, and Codex synergies
- High tempo combat: dodge, aim, and melt hordes
- Endless progression: push deeper, die, learn, repeat
Key Features
- Codex Synergies: discover and track build combos
- Shareable Seeds: replay runs or share them with friends
- Run Objectives: optional goals for extra challenge & variety
- Boss fights that force you to adapt your build
Controls
| Move | WASD / Arrows |
| Aim | Mouse |
| Shoot | Left Click |
| Dash | Space |
| Pause | ESC |
Tip: Synergies win runs. If a build feels āillegalā… youāre doing it right.
Changelog (Latest)
v0.1.4 ā Early Access
- Skill Tree added (290+ branches) — replaces upgrades
- New boss attacks + improved slam AoE telegraph
- Synergy badge on loot cards
- Death screen upgrades (build summary, MVP fix, damage taken + potions)
- Event chance increased (18% ā 30%) + guaranteed 1 Essence per boss
- Forge bug fixed + Bouncing reforge ricochet VFX
- Rune caps added (move speed / fire rate / bullet speed)
Feedback
Found a bug or have suggestions? Drop a comment — I read everything and patch fast.
| Status | In development |
| Platforms | HTML5 |
| Release date | 49 days ago |
| Author | SpelLike |
| Genre | Action |
| Tags | Magic, Pixel Art, Roguelike, Roguelite |
| Average session | A few seconds |
| Languages | English, Spanish; Latin America |
| Inputs | Keyboard, Mouse |
| Links | Homepage |
| AI Disclosure | AI Assisted, Code |
Development log
- v0.1.4 - Early Access43 days ago
- Hotfix45 days ago






Comments
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Iām working on fixing critical bugs. Remember: if you find any, or if thereās anything you donāt like about the game or you want me to change, you can message me through the feedback and Iāll fix it.